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		<title>Csharp/C Sharp/Development Class/Timer - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://www.nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FDevelopment_Class%2FTimer"/>
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		<updated>2026-04-16T06:40:41Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://www.nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Timer&amp;diff=1161&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://www.nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Timer&amp;diff=1162&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Control Modifier==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
Professional Windows GUI Programming Using C#&lt;br /&gt;
by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury, &lt;br /&gt;
   Zach Greenvoss, Shripad Kulkarni, Neil Whitlow&lt;br /&gt;
Publisher: Peer Information&lt;br /&gt;
ISBN: 1861007663&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
&lt;br /&gt;
namespace ControlModifier&lt;br /&gt;
{&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Summary description for ControlModifier.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public class ControlModifier : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required designer variable.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private System.ruponentModel.Container components = null;&lt;br /&gt;
        public ControlModifier()&lt;br /&gt;
        {&lt;br /&gt;
            //&lt;br /&gt;
            // Required for Windows Form Designer support&lt;br /&gt;
            //&lt;br /&gt;
            InitializeComponent();&lt;br /&gt;
            //&lt;br /&gt;
            // TODO: Add any constructor code after InitializeComponent call&lt;br /&gt;
            //&lt;br /&gt;
            System.Timers.Timer t = new System.Timers.Timer(10000);&lt;br /&gt;
            t.Elapsed += new System.Timers.ElapsedEventHandler(time);&lt;br /&gt;
            t.Start();&lt;br /&gt;
        }&lt;br /&gt;
        void time(object sender, System.Timers.ElapsedEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            MessageBox.Show(ControlModifier.ModifierKeys.ToString());&lt;br /&gt;
        }&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Clean up any resources being used.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        protected override void Dispose( bool disposing )&lt;br /&gt;
        {&lt;br /&gt;
            if( disposing )&lt;br /&gt;
            {&lt;br /&gt;
                if (components != null) &lt;br /&gt;
                {&lt;br /&gt;
                    components.Dispose();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            base.Dispose( disposing );&lt;br /&gt;
        }&lt;br /&gt;
        #region Windows Form Designer generated code&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required method for Designer support - do not modify&lt;br /&gt;
        /// the contents of this method with the code editor.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
            this.ruponents = new System.ruponentModel.Container();&lt;br /&gt;
            this.Size = new System.Drawing.Size(300,300);&lt;br /&gt;
            this.Text = &amp;quot;ControlModifier&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        #endregion&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// The main entry point for the application.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new ControlModifier());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demonstrates using the System.Threading.Timer object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Programming Tips &amp;amp; Techniques&lt;br /&gt;
by Charles Wright, Kris Jamsa&lt;br /&gt;
Publisher: Osborne/McGraw-Hill (December 28, 2001)&lt;br /&gt;
ISBN: 0072193794&lt;br /&gt;
*/&lt;br /&gt;
 &lt;br /&gt;
// ThrdTime.cs -- Demonstrates using the System.Threading.Timer object.&lt;br /&gt;
//&lt;br /&gt;
//                Compile this program with the following command line:&lt;br /&gt;
//                    C:&amp;gt;csc ThrdTime.cs&lt;br /&gt;
using System;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
namespace nsDelegates&lt;br /&gt;
{&lt;br /&gt;
    public class ThrdTime&lt;br /&gt;
    {&lt;br /&gt;
        static int countdown = 10;&lt;br /&gt;
        static System.Threading.Timer timer;&lt;br /&gt;
        static public void Main ()&lt;br /&gt;
        {&lt;br /&gt;
// Create the timer callback delegate.&lt;br /&gt;
            System.Threading.TimerCallback cb = new System.Threading.TimerCallback (ProcessTimerEvent);&lt;br /&gt;
// Create the object for the timer.&lt;br /&gt;
            clsTime time = new clsTime ();&lt;br /&gt;
// Create the timer. It is autostart, so creating the timer will start it.&lt;br /&gt;
            timer = new System.Threading.Timer (cb, time, 4000, 1000);&lt;br /&gt;
// Blessed are those who wait.&lt;br /&gt;
            MessageBox.Show (&amp;quot;Waiting for countdown&amp;quot;, &amp;quot;Text&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
// Callback method for the timer. The only parameter is the object you&lt;br /&gt;
// passed when you created the timer object.&lt;br /&gt;
        private static void ProcessTimerEvent (object obj)&lt;br /&gt;
        {&lt;br /&gt;
            --countdown;&lt;br /&gt;
// If countdown is complete, exit the program.&lt;br /&gt;
            if (countdown == 0)&lt;br /&gt;
            {&lt;br /&gt;
                timer.Dispose ();&lt;br /&gt;
                Environment.Exit (0);&lt;br /&gt;
            }&lt;br /&gt;
            string str = &amp;quot;&amp;quot;;&lt;br /&gt;
// Cast the obj argument to clsTime.&lt;br /&gt;
            if (obj is clsTime)&lt;br /&gt;
            {&lt;br /&gt;
                clsTime time = (clsTime) obj;&lt;br /&gt;
                str = time.GetTimeString ();&lt;br /&gt;
            }&lt;br /&gt;
            str += &amp;quot;\r\nCountdown = &amp;quot; + countdown;&lt;br /&gt;
            MessageBox.Show (str, &amp;quot;Timer Thread&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
// Define a class to use as the object argument for the timer.&lt;br /&gt;
    class clsTime&lt;br /&gt;
    {&lt;br /&gt;
        public string GetTimeString ()&lt;br /&gt;
        {&lt;br /&gt;
            string str = DateTime.Now.ToString ();&lt;br /&gt;
            int index = str.IndexOf(&amp;quot; &amp;quot;);&lt;br /&gt;
            return (str.Substring (index + 1));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demonstrates using the System.Timers.Timer class 2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Programming Tips &amp;amp; Techniques&lt;br /&gt;
by Charles Wright, Kris Jamsa&lt;br /&gt;
Publisher: Osborne/McGraw-Hill (December 28, 2001)&lt;br /&gt;
ISBN: 0072193794&lt;br /&gt;
*/&lt;br /&gt;
 &lt;br /&gt;
// Timer.cs -- demonstrates using the System.Timers.Timer class.&lt;br /&gt;
//&lt;br /&gt;
//             Compile this program with the following command line:&lt;br /&gt;
//                 C:&amp;gt;csc Timer.cs&lt;br /&gt;
using System;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Timers;&lt;br /&gt;
namespace nsDelegates&lt;br /&gt;
{&lt;br /&gt;
    public class TimerAndDialog&lt;br /&gt;
    {&lt;br /&gt;
        static int countdown = 10;&lt;br /&gt;
        static System.Timers.Timer timer;&lt;br /&gt;
        static public void Main ()&lt;br /&gt;
        {&lt;br /&gt;
// Create the timer object.&lt;br /&gt;
            timer = new System.Timers.Timer (1000);&lt;br /&gt;
// Make it repeat. Setting this to false will cause just one event.&lt;br /&gt;
            timer.AutoReset = true;&lt;br /&gt;
// Assign the delegate method.&lt;br /&gt;
            timer.Elapsed += new ElapsedEventHandler(ProcessTimerEvent);&lt;br /&gt;
// Start the timer.&lt;br /&gt;
            timer.Start ();&lt;br /&gt;
// Just wait.&lt;br /&gt;
            MessageBox.Show (&amp;quot;Waiting for countdown&amp;quot;, &amp;quot;Text&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
// Method assigned to the timer delegate.&lt;br /&gt;
        private static void ProcessTimerEvent (Object obj, ElapsedEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            --countdown;&lt;br /&gt;
// If countdown has reached 0, it&amp;quot;s time to exit.&lt;br /&gt;
            if (countdown == 0)&lt;br /&gt;
            {&lt;br /&gt;
                timer.Close();&lt;br /&gt;
                Environment.Exit (0);&lt;br /&gt;
            }&lt;br /&gt;
// Make a string for a new message box.&lt;br /&gt;
            string sigtime = e.SignalTime.ToString ();&lt;br /&gt;
            string str = &amp;quot;Signal time is &amp;quot; + sigtime.Substring (sigtime.IndexOf(&amp;quot; &amp;quot;) + 1);&lt;br /&gt;
            str += &amp;quot;\r\nCountdown = &amp;quot; + countdown;&lt;br /&gt;
// Show a message box.&lt;br /&gt;
            MessageBox.Show (str, &amp;quot;Timer Thread&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digital Clock with Date==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
   &lt;br /&gt;
class DigitalClock: Form&lt;br /&gt;
{&lt;br /&gt;
     public static void Main()&lt;br /&gt;
     {&lt;br /&gt;
          Application.Run(new DigitalClock());&lt;br /&gt;
     }&lt;br /&gt;
     public DigitalClock()&lt;br /&gt;
     {&lt;br /&gt;
          ResizeRedraw = true;&lt;br /&gt;
          Timer timer    = new Timer();&lt;br /&gt;
          timer.Tick    += new EventHandler(TimerOnTick);&lt;br /&gt;
          timer.Interval = 1000;&lt;br /&gt;
          timer.Start();&lt;br /&gt;
     }&lt;br /&gt;
     private void TimerOnTick(object obj, EventArgs ea)&lt;br /&gt;
     {&lt;br /&gt;
          Invalidate();&lt;br /&gt;
     }&lt;br /&gt;
     protected override void OnPaint(PaintEventArgs pea)&lt;br /&gt;
     {&lt;br /&gt;
          Graphics grfx    = pea.Graphics;&lt;br /&gt;
          DateTime dt      = DateTime.Now;&lt;br /&gt;
          string   strTime = dt.ToString(&amp;quot;d&amp;quot;) + &amp;quot;\n&amp;quot; + dt.ToString(&amp;quot;T&amp;quot;);&lt;br /&gt;
          SizeF    sizef   = grfx.MeasureString(strTime, Font);&lt;br /&gt;
          float    fScale  = Math.Min(ClientSize.Width  / sizef.Width,&lt;br /&gt;
                                      ClientSize.Height / sizef.Height);&lt;br /&gt;
          Font     font    = new Font(Font.FontFamily,&lt;br /&gt;
                                      fScale * Font.SizeInPoints);&lt;br /&gt;
   &lt;br /&gt;
          StringFormat strfmt = new StringFormat();&lt;br /&gt;
          strfmt.Alignment = strfmt.LineAlignment = StringAlignment.Center;&lt;br /&gt;
   &lt;br /&gt;
          grfx.DrawString(strTime, font, new SolidBrush(ForeColor), &lt;br /&gt;
                          ClientRectangle, strfmt);&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==illustrates the use of the Timer class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
Mastering Visual C# .NET&lt;br /&gt;
by Jason Price, Mike Gunderloy&lt;br /&gt;
Publisher: Sybex;&lt;br /&gt;
ISBN: 0782129110&lt;br /&gt;
*/&lt;br /&gt;
/*&lt;br /&gt;
  Example14_5.cs illustrates the use of the Timer class&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
public class Example14_5 &lt;br /&gt;
{&lt;br /&gt;
  // the CheckTime method is called by the Timer&lt;br /&gt;
  public static void CheckTime(Object state) &lt;br /&gt;
  {&lt;br /&gt;
    Console.WriteLine(DateTime.Now);&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    // create the delegate that the Timer will call&lt;br /&gt;
    TimerCallback tc = new TimerCallback(CheckTime);&lt;br /&gt;
    // create a Timer that runs twice a second, starting in one second&lt;br /&gt;
    Timer t = new Timer(tc, null, 1000, 500);&lt;br /&gt;
    // Wait for user input&lt;br /&gt;
    Console.WriteLine(&amp;quot;Press Enter to exit&amp;quot;);&lt;br /&gt;
    int i = Console.Read();&lt;br /&gt;
    // clean up the resources&lt;br /&gt;
    t.Dispose();&lt;br /&gt;
    t = null;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interval, Tick, Stop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
   &lt;br /&gt;
class CloseInFive: Form&lt;br /&gt;
{&lt;br /&gt;
     public static void Main()&lt;br /&gt;
     {&lt;br /&gt;
          Application.Run(new CloseInFive());&lt;br /&gt;
     }&lt;br /&gt;
     public CloseInFive()&lt;br /&gt;
     {&lt;br /&gt;
          Text = &amp;quot;Closing in Five Minutes&amp;quot;;&lt;br /&gt;
   &lt;br /&gt;
          Timer timer    = new Timer();&lt;br /&gt;
          timer.Interval = 5 * 60 * 1000;&lt;br /&gt;
          timer.Tick    += new EventHandler(TimerOnTick);&lt;br /&gt;
          timer.Enabled  = true;&lt;br /&gt;
     }&lt;br /&gt;
     void TimerOnTick(object obj, EventArgs ea)&lt;br /&gt;
     {&lt;br /&gt;
          Timer timer = (Timer) obj;&lt;br /&gt;
   &lt;br /&gt;
          timer.Stop();&lt;br /&gt;
          timer.Tick -= new EventHandler(TimerOnTick);&lt;br /&gt;
   &lt;br /&gt;
          Close();          &lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simple Clock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
   &lt;br /&gt;
class SimpleClock: Form&lt;br /&gt;
{&lt;br /&gt;
     public static void Main()&lt;br /&gt;
     {&lt;br /&gt;
          Application.Run(new SimpleClock());&lt;br /&gt;
     }&lt;br /&gt;
     public SimpleClock()&lt;br /&gt;
     {&lt;br /&gt;
          Timer timer    = new Timer();&lt;br /&gt;
          timer.Tick    += new EventHandler(TimerOnTick);&lt;br /&gt;
          timer.Interval = 1000;&lt;br /&gt;
          timer.Start();&lt;br /&gt;
     }&lt;br /&gt;
     private void TimerOnTick(object sender, EventArgs ea)&lt;br /&gt;
     {&lt;br /&gt;
          Invalidate();&lt;br /&gt;
     }&lt;br /&gt;
     protected override void OnPaint(PaintEventArgs pea)&lt;br /&gt;
     {&lt;br /&gt;
          StringFormat strfmt  = new StringFormat();&lt;br /&gt;
          strfmt.Alignment     = StringAlignment.Center;&lt;br /&gt;
          strfmt.LineAlignment = StringAlignment.Center;&lt;br /&gt;
   &lt;br /&gt;
          pea.Graphics.DrawString(DateTime.Now.ToString(&amp;quot;F&amp;quot;),&lt;br /&gt;
                                  Font, new SolidBrush(ForeColor), &lt;br /&gt;
                                  ClientRectangle, strfmt);&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timer.Elapsed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Timers;&lt;br /&gt;
class Program {&lt;br /&gt;
    static int counter = 0;&lt;br /&gt;
    static string displayString = &amp;quot;This string will appear one letter at a time. &amp;quot;;&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        Timer myTimer = new Timer(100);&lt;br /&gt;
        myTimer.Elapsed += new ElapsedEventHandler(WriteChar);&lt;br /&gt;
        myTimer.Start();&lt;br /&gt;
        Console.ReadKey();&lt;br /&gt;
    }&lt;br /&gt;
    static void WriteChar(object source, ElapsedEventArgs e) {&lt;br /&gt;
        Console.Write(displayString[counter++ % displayString.Length]);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using TimerCallback==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class TimePrinter {&lt;br /&gt;
    static void PrintTime(object state) {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Time is: {0}, Param is: {1}&amp;quot;, DateTime.Now.ToLongTimeString(), state.ToString());&lt;br /&gt;
    }&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        TimerCallback timeCB = new TimerCallback(PrintTime);&lt;br /&gt;
        Timer t = new Timer(&lt;br /&gt;
            timeCB,   // The TimerCallback delegate type.&lt;br /&gt;
            &amp;quot;Hi&amp;quot;,     // Any info to pass into the called method.&lt;br /&gt;
            0,        // Amount of time to wait before starting.&lt;br /&gt;
            1000);    // Interval of time between calls. &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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